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Showing posts with label vector work. Show all posts
Showing posts with label vector work. Show all posts
Wednesday, January 14, 2015
Monday, May 12, 2014
"LET IT RIDE" Premiering @ Brooklyn Film Festival
Showtimes are at 6PM Tuesday June 3rd & 2PM Sunday June 8th.
For tickets & more information visit the film's BFF webpage.
The Brooklyn Film Festival runs from May 30 to June 8th, 2014.
Friday, February 1, 2013
Monday, January 28, 2013
PEMDAS: The Process, Part 2
Now that my initial brainstorming and animatic is finished, I can finally move into the heavy design stages of production. For this short in particular, design proved somewhat challenging to me initially. I know that there was a simplicity that I wanted to achieve but at the same time I wanted to give it my own touch. Simple can be hard to do without looking bland. I wanted to incorporate mathematical concepts into the background, but how should I go about doing that? How 'round' should I make the Land of Pi? How the hell am I going to design this dragon and get him animated on schedule? The clock begins counting down...
Some things clicked right away: the Musketeers, the horses, the supporting characters... all transfered from brain to screen, no problem. Their shapes were easy to communicate and didn't require as much tinkering.
Then there was the matter of designing the Digit Dragon. I needed to make sure that not only was the design appealing; it had to animatable within the time constraints and be able to work within a variety of scenes.
While elements of the early dragon design made it into the final, he was way too unruly of a beast to animate along with everything else in two weeks' time. His legs weren't flexible enough to walk and frankly there were just too many numbers to tell what was going on anywhere. I also realized that the one-tone color scheme wasn't doing me any favors, so I began work on what eventually became the final version. With a good variety of sizes and shades of numbers coupled with more prominent eyes and an upright posture, I could already sense more personality coming out of this guy...
But where in the hell were all of these characters going to live??? I had to figure out how to make this Land of Pi round and full of numbers. Would they be grounded in backgrounds or float about over colors and textures? How abstract did I want to get with it?
Above illustrates the progression of how I got from Point A to Point Reasonably Finished over the period of about a week. The Land of Pi was a lot more difficult for me to conceptualize than I initially imagined, so I kept it simmering on the back-burner while I went ahead on other designs. When I began production on this project I initially expected everything to be on lined or graph paper to give it that 'doodling in the margins' feel, but as time wore on I realized I needed something more concrete to fit the style of the rest of the design. Then it was a matter of roundness... what is too round and what is not round enough? I'm no Antoni Gaudi... my round houses ended up looking more like tiny Hitler faces than something that looked like actual households, so I decided to keep the "kingdom" at a distance and build any extra scenery that might be needed (i.e. The Senate). I ended up translating the notebook paper into the color scheme and overall feel of the landscape, something I feel I could've pushed more if there were time.
Here are a few other misdirections, ghosts of version numbers' past...
NEXT TIME on THE PROCESS, Part 3: Finishing Up, Final Thoughts.
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| The Musketeers looking mostly enthusiastic. |
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| Early design of Digit Horse (proportions altered further in animation) |
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| Early design of Puff the Digit Dragon |
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| Close-to-final design of Puff the Digit Dragon |
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| Various stages in the Land of Pi development. |
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| The Land of Pi |
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| The Planet of the Land of Pi -- Nixed idea for opening, complete with golden spiral for The Mathies™ |
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| Original Design for "Robot Things" -- Anyone think a pile of old Nintendo Virtual Boys makes for a good joke anymore? ... Anyone? Exactly. |
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| Original Tree Design -- back when I was going to go more painterly with the backgrounds... damn you, time allotted! |
NEXT TIME on THE PROCESS, Part 3: Finishing Up, Final Thoughts.
Thursday, January 17, 2013
PEMDAS: The Process, Part I
I've recently posted some pre-production goodness over on my site for my TED-Ed animated short, PEMDAS or How To Defeat a Dragon with Math (YouTube). I wanted to take some time in this blog to walk thru how I go about making a project for TED-Ed from start to finish. It may not be the model way to do things but it gets the job done, son! Overall the whole process from pre-production to final posting takes anywhere between a month and a month and a half.
To get things started, TED sends me an audio file -- sometimes of my choosing, sometimes not -- and from there I begin listening to it over and over annnnd over. I'll listen to it while I'm on the train, in the shower, grocery shoppin, etc etc so I can start brainstorming ideas & listening for workable rhythms in the narration. I rarely cut up the audio, to whatever benefit or downsides that may provide. Mainly I don't do it because I'd rather present the material as how it may play out in someone's head during a lecture. Plus I don't need it to be any longer than it already is, I have a lot of ground to cover in a short time. Initially, I start sorting out what could make for funny sight gags and what the characters might look like.
And then I let my brain crap all over my notebook for a few days, like this.
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| The scribble at the bottom eventually became the last shot in the animation of the desert. |
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| First dragon drawings |
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| Working out how I wanted to represent the musketeers |
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| Fleshing out the dragon, if time permitted I was originally aiming to make him much more complicated. |
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| More musketeer work where I decided on making parentheses 'just arms' |
Ahhh... wasn't that refreshing to get that all out? I'm always jealous of some of my artist friends who keep amazingly well-kept sketchbooks full of beautiful drawings and proportion studies. Mine looks like a four-year-old's with randomly fleshed-out drawings peppered in...
Due to the compressed nature of my TED-Ed productions (i.e. just me & producer) I usually start on storyboarding before or during initial character design, so my animatics typically end up looking nothing like the final product. Certain parts will get chopped up, reworked or removed altogether. This is true of all my TED-Ed projects but especially this latest one, with a much higher concentration of character interactions and backgrounds than my first two, which had long spans of charts and text animation.
Here are a few select storyboards and screenshots to compare storyboard vs. the final product:
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| My original design for the imperial senate. The robot things were ... just that. Overall, it looked too small and confined for me in the end. |
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| The original "PEMDAS! There's another spot!" ... I wasn't really sure who I wanted to have yelling that line out so I just made a generic person. The mouth was fun to draw. |
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| The final version of the musketeers riding their steeds. |
.... to be continued!
TOMORROW: What Was I Animating 10 Years Ago?
MONDAY: The Animatic!
NEXT WEEK: The Process, Part II
Tuesday, January 15, 2013
TED-Ed: PEMDAS
I'll be posting more behind-the-scenes whatnots for this and other TED-Ed work shortly, and probably some sorta nipples for good measure.
Wednesday, November 21, 2012
VH1's 100 Sexiest Artists!
... mmm-MMMM! Just in time for Thanksgiving we as a people can finally come together to celebrate not just the gifted or "talented" artists, but the 100 SEXIEST ARTISTS. Check out the short animation above (credits) that I worked on & for more of Malika Favre's excellent work go here! I haven't seen the show on TV but I can make a few guesses as to who they may have picked for their top 100:
1. Shirtless Picasso ... obviously.
2. Ann Romney
3. Billy Zane as The Phantom
4. James Quall
5. Courtney Stodden
6. Mama Berenstain Bear
7. Young Tim Meadows
8. Robocop Action Figure w/ Battle Damage
9 - 100. Grace Kelly, because my goodness!
Thursday, November 1, 2012
NEW TED-Ed Animation - Electoral College
I just finished up my latest project with TED-Ed about everyone's favorite least-controversial subject of The Electoral College. It's free, buddy!
Special thanks to my lovely producer Bridgette Spalding and the handsome sound designer Eric Hoffman.
Labels:
animation,
character design,
design,
freelance,
TED,
vector work,
work
Tuesday, October 16, 2012
Wednesday, September 12, 2012
TED-Ed: The Powers of Ten
I'm a bit busy at the moment to write too much more about it at this time, but check out TED-Ed and my website for more information! Unfortunately at the moment the great sound people over at Henry Boy went uncredited, but that should be amended shortly.
Stay tuned for more!
Labels:
animation,
design,
illustration,
TED,
type,
vector work,
work
Thursday, September 6, 2012
TED-Ed: Storyboards VS. Final Product
Here's a side-by-side of some shots from my upcoming animation for TED-Ed. On the left is the original storyboard accompanied with their final composition.
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| This scene originally called for more complicated movements by the piano tuner, but in order to meet the deadline I simplified the overall animation in the final. |
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| This character was originally supposed to be a young boy, but given what happens to him I didn't want to have to redo anything... that's why I ended up going with "non-descriptive creepy guy" |
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| There's a lot of text animation in this piece, and I saved laying that out until I was in production mode. |
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| This one turned out pretty similar to the boards. |
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| This scene was modified a bit to take advantage of the screen space... keeping the magnifying glass small on screen for 15 seconds would've looked too awkward. |
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| I kept his teeth clenched together to save some time... the sacrifices one must make in order to beat the clock! |
Labels:
cintiq,
design,
freelance,
illustration,
storyboards,
TED,
vector work
Thursday, August 30, 2012
Coming Soon: TED-Ed
I've been busy with more fun freelance projects lately, the most recent to have wrapped is a short I directed, designed & animated for TED Talks' sister site, TED Ed. A few months ago my friend Jeremy pointed me to this page on their site saying that I should put my name in the hat for animator nominations. A few weeks later I was contacted about doing some work and was assigned a four minute lesson. I was granted a lot of creative control and it was such a pleasure to have the opportunity to work on a project for TED. Before it's official release, I'll be posting a few bits from the production like storyboards, sound work, design ideas, and other random info.
In the meantime, here are a few screenshots of what to expect:
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| Awww yeah there will be pianos! |
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| ... this is where creative control is fun to exercise. |
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| There will also be pianos in pants. |
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| Everyone's fourth-favorite 20th Century physicist! |
Thursday, August 2, 2012
TIME TO WAKE UP.
Wednesday, July 25, 2012
Malika Favre
I recently had the pleasure of animating the designs of Malika Favre, whom I've admired since her work on the Kama Sutra typography book. Her style lends itself well to animation, and it was rewarding to be able to pull it off with working to get those masks in After Effects to move fluidly. I'll post the final version once it hits the airwaves. In the meantime, check out her website and a few of these other selects...
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