Thursday, March 13, 2014

BEEN BUSY.

2013: A Visual Approximation

UGH.  What a year.  2013 was back-to-back busy.  I've got two exciting projects waiting for release in some shape or form which have been hard not to spoil too much.
The first is a stop-motion music video for Locksley which I finished almost a year ago.  It has been kept from release for various reasons which should be resolving themselves sooner than later.  It's a piece I'm very proud of and hope to share with you soon!  It was done on the cheap with the help of some friends and is just waiting for some eyeballs to see it.
My other project from last year was animating & designing for the feature film Lucky Stiff which is currently somewhere between done and being released... that's about all I know.  It was a great project to be a part of and I got to work along side the excellent Emily Hubley who taught me a lot about focusing what I need to communicate visually.  Don't worry!  I still snuck a nipple in there somewhere.

Background for Last Days of Coney Island by Ralph Bakshi

Currently I'm working as an animator on Ralph Bakshi's Last Days of Coney Island.  To me it's what my years of animating have been building towards and it's been a crazy & rewarding experience so far.  It's all paper & pencil & X-sheets and my ten-year-old self couldn't be happier, minus the math.  Updates to follow in some capacity!  At the very least a drawing or two...

Monday, July 29, 2013

Friday, June 28, 2013

Coming Up Next...*


Teaser Trailer for my BRAND NEW MUSIC VIDEO, out later this year.


... in the meantime, I've been busy on feature work of all things.  Updates coming soon, son! 

Tuesday, May 7, 2013

TED-Ed: "Historical Role Models"



Here's the fourth & latest animation I've directed for TED-Ed (voted one of Time Magazine's Top 50 Websites of 2013 & winner of three Webby Awards!).  It's all about the virtues of American historical figures.  Check it!  I'll be posting some behind-the-scenes work for it in the coming days.
I'm taking some time off from TED for the next few months to catch up on other work, but I hope to come back to TED later in the year with some fresh eyes.  They're some of the best and easiest people to work with, so hopefully it won't be too hard to stay away for so long.

I've also been working on another animated short that's gonna be big!  With explosions!  Kids like those right?  More soon...

Tuesday, April 2, 2013

How to Add Sex Appeal to Your Animation

Step 1:  Add Robert Pattinson


Step 2:  Watch the Youtube hits pile UP!!!


Step 3:  Retire rich and successful, like all animators do.

Friday, March 8, 2013

New Work Coming Soon

... or as the French say, Newark Cummings Une. 

thanks high school!


Friday, February 1, 2013

Monday, January 28, 2013

PEMDAS: The Process, Part 2

Now that my initial brainstorming and animatic is finished, I can finally move into the heavy design stages of production.   For this short in particular, design proved somewhat challenging to me initially.  I know that there was a simplicity that I wanted to achieve but at the same time I wanted to give it my own touch.  Simple can be hard to do without looking bland.  I wanted to incorporate mathematical concepts into the background, but how should I go about doing that?  How 'round' should I make the Land of Pi?  How the hell am I going to design this dragon and get him animated on schedule?  The clock begins counting down...
Some things clicked right away: the Musketeers, the horses, the supporting characters... all transfered from brain to screen, no problem.  Their shapes were easy to communicate and didn't require as much tinkering.

The Musketeers looking mostly enthusiastic.

Early design of Digit Horse (proportions altered further in animation)
Then there was the matter of designing the Digit Dragon.  I needed to make sure that not only was the design appealing; it had to animatable within the time constraints and be able to work within a variety of scenes.

Early design of Puff the Digit Dragon
While elements of the early dragon design made it into the final, he was way too unruly of a beast to animate along with everything else in two weeks' time.  His legs weren't flexible enough to walk and frankly there were just too many numbers to tell what was going on anywhere.  I also realized that the one-tone color scheme wasn't doing me any favors, so I began work on what eventually became the final version.  With a good variety of sizes and shades of numbers coupled with more prominent eyes and an upright posture, I could already sense more personality coming out of this guy...

Close-to-final design of Puff the Digit Dragon
But where in the hell were all of these characters going to live???  I had to figure out how to make this Land of Pi round and full of numbers.  Would they be grounded in backgrounds or float about over colors and textures?  How abstract did I want to get with it?

Various stages in the Land of Pi development.
Above illustrates the progression of how I got from Point A to Point Reasonably Finished over the period of about a week.  The Land of Pi was a lot more difficult for me to conceptualize than I initially imagined, so I kept it simmering on the back-burner while I went ahead on other designs.  When I began production on this project I initially expected everything to be on lined or graph paper to give it that 'doodling in the margins' feel, but as time wore on I realized I needed something more concrete to fit the style of the rest of the design.  Then it was a matter of roundness... what is too round and what is not round enough?  I'm no Antoni Gaudi... my round houses ended up looking more like tiny Hitler faces than something that looked like actual households, so I decided to keep the "kingdom" at a distance and build any extra scenery that might be needed (i.e. The Senate).  I ended up translating the notebook paper into the color scheme and overall feel of the landscape, something I feel I could've pushed more if there were time.

The Land of Pi
Here are a few other misdirections, ghosts of version numbers' past...

The Planet of the Land of Pi -- Nixed idea for opening, complete with golden spiral for The Mathies™
Original Design for "Robot Things" -- Anyone think a pile of old Nintendo Virtual Boys makes for a good joke anymore?  ... Anyone?  Exactly.

Original Tree Design -- back when I was going to go more painterly with the backgrounds... damn you, time allotted! 


NEXT TIME on THE PROCESS, Part 3: Finishing Up, Final Thoughts.

Thursday, January 24, 2013

From the Archives: Levi's® Purple



This past January marked the fifth anniversary of my move from Chicago to Brooklyn.  During those first few months in NY I spent a lot of time working on a weird variety of jobs for LFS, one of them being Levi's®.  Many a nights' sleep was lost to adding dots to capes and feathers to helmets, but in the end the client wanted something that was so oddly color-corrected that you couldn't make out much detail, let alone what's going on if heaven-forbid they cross in front of a dark background.  Ah well!  It was a fun project regardless and as I mentioned in my original post, a good way to justify some of college.